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If you wanna make custom editors in Unity, be wary of the headaches.
That being said, you could always check the "newly" released Unity C# reference code on how they tackle their own Editors.
For instance, you see some fancy thing they did in their SpriteRenderer editor OnInspectorGUI, go look up the code and get inspired by their magic!
That being said, you could always check the "newly" released Unity C# reference code on how they tackle their own Editors.
For instance, you see some fancy thing they did in their SpriteRenderer editor OnInspectorGUI, go look up the code and get inspired by their magic!
1) Go to http://console.developers.google.com/
2) Select a project or create a new one
3) In API & Services (on the left menu), click on Credentials and gen a API Key.
4) You might also want to add an OAuth key for non-public stylesheets
5) In the Dashboard (on the left menu), click on ENABLE APIS AND SERVICES
6) Request access to the Google Sheet API
7) In Unity, open Window > GTSU > Open Config
8) In the Private Tab, set your client ID and Client Secret Code from your OAuth key
9) Request an access code by pressing on "Get Access code", you can then authenticate.
10) Set your API Key in the Public Tab.
For code examples, look it up. :)
2) Select a project or create a new one
3) In API & Services (on the left menu), click on Credentials and gen a API Key.
4) You might also want to add an OAuth key for non-public stylesheets
5) In the Dashboard (on the left menu), click on ENABLE APIS AND SERVICES
6) Request access to the Google Sheet API
7) In Unity, open Window > GTSU > Open Config
8) In the Private Tab, set your client ID and Client Secret Code from your OAuth key
9) Request an access code by pressing on "Get Access code", you can then authenticate.
10) Set your API Key in the Public Tab.
For code examples, look it up. :)
Be sure to have the USB Debug mode On and that your phone has accepted your PC as such (popup alert on your phone when being plugged). (You can enable USB Debug after you enable the Android Developer mode - Google it)
1) Locate your adb location
To do that, check if it is in the path by typing `adb` in a terminal. If it isn't, run the following command:
setx PATH "%PATH%;<your sdk path>/platform-tools"
(To find your SDK path, open Android Studio > Configure > SDK Manager )
(or Unity > Preferences > External tools)
2) adb tcpip 5555
3) adb connect 192.168.xx.xx
4) adb devices
(You could now safely unplug your USB and "build and run" over Wifi)
---------
adb -s 192.168.xx.xx shell
then `input text "Hello"`
1) Locate your adb location
To do that, check if it is in the path by typing `adb` in a terminal. If it isn't, run the following command:
setx PATH "%PATH%;<your sdk path>/platform-tools"
(To find your SDK path, open Android Studio > Configure > SDK Manager )
(or Unity > Preferences > External tools)
2) adb tcpip 5555
3) adb connect 192.168.xx.xx
4) adb devices
(You could now safely unplug your USB and "build and run" over Wifi)
---------
adb -s 192.168.xx.xx shell
then `input text "Hello"`